Complete Psionic

Classes

ClassDescription
Ardent Ardents master universal philosophies, drawing their power and strength from their knowledge of these concepts.
Divine Mind A divine mind is a psionic character who channels the power of the divine through psionic talent instead of faith.
Erudite The erudite is a psionic character who follows a scholarly and sell-reflective road to power, instead of a merely self-conscious path like the psion follows.
Lurk A lurk is a psionic character who has honed her mental talents to a deadly focus. With her extraordinary ability to perceive an enemy's weaknesses, a lurk can take advantage of the slightest distraction to make vicious thrusts with her chosen weapon.
ClassDescription
Anarchic Initiate An anarchic initiate is a kind of psionic wilder, one who embraces the chaos that he says underlies all of reality.
Ebon Saint Rhe ebon saint seeks to further his personal agenda by gathering and exploiting information on those who oppose him.
Ectopic Adept Ectoplasm is the preferred medium of creation for the ectopic adept, and his mind serves as the mold, kiln, and wheel upon which his works are turned.
Flayerspawn Psychic Willing to sacrifice her life, appearance, and even her sanity, the flayerspawn psychic walks a dangerous road, growing in psionic power as she slowly embraces her secret mind flayer heritage.
Illumine Soul Illumine souls have forged personal links to the Positive Energy Plane. Besides enhancing their mind blades with the energy, they can fire rays, heal themselves, and protect themselves from the powers of undead foes.
Soulbow In the tradition of the soulknife, a soulbow realizes the direct capacity of her own mind to give shape to arrows of psionic perfection.
Storm Disciple A storm disciple is a character who decides that the best, most glorious way to serve his ideals is through the natural power, fury, and splendor of the storm.
Zerth Cenobite Zerth cenobites are skilled warriors, capable of timing their kicks and punches just right because of their intimate knowledge of what is about to happen.

Feats

Feats Prerequisite Benefit
Deep Vision Darkvision Natural darkvision range increases by 30 feet
Dire Flail Mind Blade Mind blade, shape mind blade Shape mind blade into dire flail
Dire Stun Lurk augment, Extra Lurk Augment +2 DC, stunning strike augment
Dwarven Urgosh Mind BladeMind blade, shape mind blade Shape mind blade into dwarven urgosh
Ectopic Form Know astral
Agile Loper Know astral construct Construct becomes quicker and more agile
Alabaster Aerial Know astral construct Construct can fly
Amber Tunneler Know astral construct Construct can burrow
Anathemic Carapace Any ectopic form, know astral construct Construct deals 1d6 +1d6 per HD when destroyed
Astral Aquan Know astral construct Construct can swim
Ebony Stinger Any ectopic form, know astral construct Constructs attacks are piercing and deal 1 point of Con damage
Emerald Gyre Know astral construct Construct gains improved grab
Iridescent Serpent Know astral construct Construct gains energy resistance 10 to 1 energy type
Elemental Envoy Knowledge (the planes) 1 rank, Psicrystal Affinity Gain an elemental steward instead of a psicrystal
Envoy Cognizance Knowledge (the planes) 1 rank, Psicrystal Affinity, Elemental Envoy Elemental steward enhances your energy powers
Enervation Endurance Psychic enervation Suffer half power point loss when enervated
Enhanced Beneficence Psychic aura Increase size of your psychic aura by 5 feet
Euphoric Reduction Surging euphoria +1 Gain alternate surging euphoria ability
Focused Perception Blind-Fight Gain blindsense 60 feet for 1 round.
Focused Shield Shield Proficiency Shield's AC bonus increased by 1
Focused Skill User +2 bonus in three skills while psionically focused
Gestalt Anchor Any host feat or kalashtar, base Will save +3 +2 bonus on init checks and Ref saves while within 60 ft. of hosting allies
Instinctive Consummator Str 13, Power Attack, Cleave Expend focus to confirm critical
Invest Armor Armor proficiency +3 armor bonus against one attack
Energize Armor Invest Armor Energy resistance 10 against next energy attack
Lurk Augment, Extra Lurk augment Use lurk augment 3 extra times/day
Lurk Augment, Ranged Lurk augment Use lurk augments for ranged attacks
Lurk Master Lurk augment Use lurk augments as a lurk 2 class levels higher
Mantle Focus Access to 1 psionic mantle +1 to save DCs for mantle powers
Mental Juggernaut Ability to gain psionic focus Gain a bonus to saves against daze or stun effects
Mind Cleave Mind blade, psychic strike Drain foe's mental energy to charge mind blade
Mind Empowerment Mind blade, psychic strike, Mind Cleave Drain off defeated foe's mental energy to deal additional psychic strike damage
Mind Strike, Focused Mind blade, psychic strike +1d8 Deal extra die of damage with psychic strike
Mind Strike, Swift Mind blade, psychic strike +2d8 Imbue psychic strike as swift action/–2 attack penalty
Orc Double Axe Mind Blade Mind blade, shape mind blade Shape mind blade into orc double axe
Postpone Enervation Psychic enervation, wild surge +2 Delay psychic enervation up to 3 rounds
Practiced Manifester Psicraft 4 ranks Manifester level increases by 4 (max your HD)
Privileged Energy Ability to manifest energy missile Deal +1 damage per die with chosen energy
Dazzling Energy Ability to manifest energy missile, Privileged Energy Dazzle foe affected by your privileged energy
Psymbiot Knowledge (psionics) 8 ranks, manifester level 3rd Gain +2 bonus on ability checks, skill checks, and saving throws while within 10 feet of psionic entities
Skin of the Construct Know astral construct Absorb construct aspects you'd otherwise manifest
Stygian Archon Know two negative energy powers Manifest negative energy powers at +1 ML
Tap Mantle Access to one psionic mantle Add mantle powers to powers known
Don Mantle Tap Mantle Gain mantle ability
Extra Aura Don Mantle, psychic aura Gain additional psychic aura
Two-Bladed Mind Blade Mind blade, shape mind blade Shape mind blade into two-bladed sword
Volatile Escalation Volatile mind Force enemy to pay extra 1d4 power points
Volatile Leech Volatile mind Absorb extra power points from victim
Racial Feats Prerequisite Benefit
Dromite Ray Dromite Use energy ray psi-like ability 2 more times/day
Dromite Barrier Dromite, Dromite Ray, 3 HD Use energy ray psi-like ability to create an energy wall
Duergar Expansion Duergar, expansion Use expansion 3 + Cha mod times/day
Duergar Invisibility Duergar, invisibility Use invisibility more times/day
Elan Repletion, Enhanced Elan Do not require food or water
Elan Resilience, Enhanced Elan Can reduce damage taken by 4 points/1 power point
Elan Resistance, Enhanced Elan Spend 1 point for +6 bonus on saves for 1 round
Elan Retainment Elan, 3 HD 1/day spend 3 points to maintain psionic focus
Githyanki Charm Githyanki, psionic daze Able to use psionic charm instead of psionic daze
Githyanki Control Githyanki, far hand Able to use control object instead of far hand
Githyanki Dismissal Githyanki, dimension door Able to use psionic dismissal instead of dimension door
Githyanki Ectoform Githyanki, concealing arnorpha Able to use ectoplasmic form instead of concealing arnorpha
Githzerai Burst Githzerai, cat fall Able to use burst instead of cat fall
Githzerai Feedback Githzerai, inertial armor Able to use biofeedback instead of inertial armor
Githzerai Knock Githzerai, concussion blast Able to use psionic knock instead of concussion blast
Githzerai Link Githzerai, psionic daze Able to use mindlink instead of psionic daze
Half-Giant Stomp Half-giant, stomp Use stomp three times/day.
Half-Giant Thunderer Half-giant, stomp Stomp psi-like ability is doubly effective
Maenad Fury Maenad Use outburst 1/2 HD times/day
Maenad Scream Maenad Use energy ray (sonic) 3 + Cha mod times/day
Maenad Scream, Deafening Maenad Your energy ray (sonic) deals +1 per damage die and deafens targets
Synad Multitask, Enhanced Synad Use multitask racial trait 2/day.
Thri-Kreen Carapace Thri-Kreen Add +1 to natural armor bonus
Thri-Kreen Claw Thri-Kreen, metaphysical claw Use metaphysical claw 3 times/day
Thri-Kreen Displacement Thri-Kreen, psionic displacement Use psionic displacement 3 times/day
Thri-Kreen Poison Thri-Kreen, poison Use poison 3 times/day
Xeph Burst, Extra Xeph Use burst 3 times/day
Xeph Celerity Xeph Use burst to gain an extra attack

Powers

LURK POWERS

1st level

Adrenaline Boost: Receive a temporary Str and Dex boost.

Compression: You grow smaller.

Deaden Blow: A weapon deals nonlethal damage rather than lethal.

Dimensional Pocket: Transfer object to hidden dimension for safekeeping.

Extend Range: Increase the range increment of a ranged or thrown weapon.

Mighty Spring: Gain +10 enhancement bonus on one Jump check this round.

Sensory Gloom: Hamper a chosen sense on a single creature.

2nd level

Evade Attack: Use an immediate action to deflect attack of opportunity.

Extend Reach: Shift area your weapon threatens by 5 ft.

Moment of Insight: Briefly ignore the effects of concealment.

See Invisibility, Psionic: Reveals invisible creatures or objects.

Stygian Weapon: Your weapon is imbued with negative energy.

Zone of Alertness: Gain advantages and Spot and Listen bonus equal to number of allies in area.

3rd level

Speak with Dead, Psionic: Speak or mindlink with a corpse to ask it questions.

4th level

Dimension Door, Psionic: Teleports you a short distance.

5th level

Ethereal Agent: Create a psionic sensor that watches the Material Plane from the Ethereal Plane.

PSION/WILDER POWERS

1st level

Deflection Field: Manipulate a field of energy to protect you from attacks.

Eidetic Lock: Memorize an image or passage completely.

Endure Elements, Psionic: Exist comfortably in hot or cold environments.

Energy Arc: Energy of a type you choose shoots from your outstretched fingertips in a short cone.

Primal Fear: Target is shaken for 1 round.

Slow Breathing: Gain a +4 competence bonus on saving throws against altitude sickness.

Stone Mind: Gain bonuses on Search checks while standing on stone or earth.

Stygian Discernment: Gain insight to act against detected undead and negative energy auras.

Synchronicity: Ready an action and use it when you choose.

Urban Strider: Move across uneven surfaces or through crowds with ease.

2nd level

Crystalstorm: Crystal spray deals 2d4 damage + 1d4 Con damage.

Damp Power: Variable numeric effects of enemy powers are minimized against you.

Earth Walk: Move easily in all directions while on earthen surfaces.

Elemental Steward: Summon a small psionic elemental to protect and serve you.

Energy Emanation: Deal 1d6 points of chosen energy damage to surrounding creatures.

Energy Stun: Deal 1d6 damage and stun target if it fails both saves.

Larval Flayers: Summon 1d4+1 larval flayers to aid you.

Psychic Scimitar: Create scimitar of the mind that attacks foes.

Psychoportive Shelter: Create an extradimensional shelter.

Serenity: Pacify a creature and stop it from fighting.

Stygian Ray: Bestow a negative level on foe for 1 round.

Zone of Alertness: Gain advantages and Spot and Listen bonus equal to number of allies in area.

3rd level

Cerebral Phantasm: Terrifying internal horrors take shape and attack your opponent.

Dimension Twister: Teleports foe short distance and deals 5d6 damage.

Energy Lance: Lance of energy deals 5d6 hp + secondary effect based on energy type.

Exhalation of the Bronze Dragon: Exhale a cone of gas that unsettles your enemies for 1d4 rounds.

Glyph of Warding, Psionic: Set a psionic trap to protect a chosen area or opening.

Heavy Earth: Alter gravity locally.

Mindfire: You inflict the disease mindfire upon your foe.

Psychic Containment: Temporarily disallow the use of psionics for a single creature.

Realized Potential: Target gains +1 on attacks and saves and +2 on trained skill checks.

4th level

Dimension Door, Psionic: Teleports you a short distance.

Ectoplasmic Swarm: Summon a swarm of crystalline spiders.

Energy Flash: Touch deals 5d6 of chosen energy damage to foe.

Planar Apotheosis: Temporarily become celestial or fiendish.

Shadow Eft: Summon a shadow eft to aid you.

Suggestion, Implanted: Plant suggestion to be triggered later.

5th level

Anticipatory Strike: Take your action out of initiative order.

Celestial Conduit: Launch a bolt of ectoplasm-mediated positive energy from your fingertips.

Cranial Deluge: Massive physical damage can cause your opponent's head to explode.

Detain Ectoplasm: Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.

Ethereal Agent: Create a psionic sensor that watches the Material Plane from the Ethereal Plane.

Psychotic Break: Targets viciously attack closest creature.

Stomp, Greater: Psychokinetic shock wave deals damage and knocks creatures down.

Stygian Dominion: Assume control over the body of a mindless undead creature.

Suppress Schism: Block dual minds and schisms.

Telekinetic Buffer: Use telekinesis to force creatures away from you.

6th level

Energy Barrage: Decimate foes with a barrage of energy explosions.

Energy Nullification Field: Suppresses psionic powers with chosen energy descriptor.

Ethereal Abduction: Force another creature onto the Ethereal Plane.

Inconstant Location: Make swift instantaneous moves in combat.

Mind over Energy: Gain brief immunity to chosen energy type.

Psychometry: Read psychic impressions from a given location.

Stygian Bolt: Enemies in a 120-ft. line gain 1d4 negative levels.

7th level

Energy Claw: Create claw of energy that grapples and damages foe.

Eyes of the Basilisk: Turn one creature per round to stone with a glance.

Planar Champion: Call a good or evil creature to do your bidding.

8th level

Planar Embrace: Temporarily become a half-celestial or half-fiend.

Stygian Veil: You take on traits of the undead type.

9th level

Stygian Conflagration: Pillar of black flame bestows negative levels on those in its path.

Urge Extermination: Kill one living creature with 90 or fewer hp.

PSYCHIC WARRIOR POWERS

1st level

Adrenaline Boost: Receive a temporary Str and Dex boost.

Call Armor: Transfer chosen type of armor to your hand.

Deaden Blow: A weapon deals nonlethal damage rather than lethal.

Deflection Field: Manipulate a field of energy to protect you from attacks.

Endure Elements, Psionic: Exist comfortably in hot or cold environments.

Extend Range: Increase the range increment of a ranged or thrown weapon.

Inspire Mount: Increase the speed of your mount, and its ability to avoid attacks.

Mighty Spring: Gain +10 enhancement bonus on your jump this round.

Primal Fear: Target is shaken for 1 round.

Slow Breathing: Gain a +4 competence bonus on saving throws against altitude sickness.

Stone Mind: Gain bonuses to Search checks while standing on stone or earth.

Stygian Discernment: Gain insight to act against detected undead and negative energy auras.

Urban Strider: Move across uneven surfaces or through crowds with ease.

2nd level

Damp Power: Variable numeric effects of enemy powers are minimized against you.

Distracting Shout: Distract opponents with your powerful shout.

Earth Walk: Move easily in all directions while on earthen surfaces.

Energy Emanation: Deal 1d6 points of chosen energy damage to surrounding creatures.

Ethereal Volley: Imbue your missiles with force energy, making them ghost touch weapons.

Extend Reach: Shift area your weapon threatens by 5 ft.

Incite Bravery: You and allies near you become immune to fear effects for 1 round/level.

Moment of Insight: Briefly ignore the effects of concealment.

Perfect Archery: Ranged fire does not provoke attacks of opportunity.

Power Claws: Your natural weapon deals force damage.

Power Weapon: Your weapon deals force damage.

Stygian Erasure: Remove negative levels.

Stygian Weapon: Your weapon is imbued with negative energy.

3rd level

Empathic Transfer, Hostile: Your touch transfers your hurt to another.

Exhalation of the Bronze Dragon: Exhale a cone of gas that unsettles your enemies for 1d4 rounds.

Stygian Bane: Your weapon takes on the bane quality.

Telekinetic Boomerang: Object returns to your hand immediately.

4th level

Dimension Door, Psionic: Teleports you short distance.

Planar Apotheosis: Temporarily become celestial or fiendish.

Psychokinetic Weapon: Animate a weapon to fight of its own volition.

Stygian Disruption: Your weapon takes on the undead disruption quality.

5th level

Empower Weapon: Store a power in your weapon.

Living Arrow: Semisentient arrows can follow foes around corners.

Perfect Riposte: Make attack of opportunity against creature who just missed you.

Stomp, Greater: Psychokinetic shock wave deals damage and knocks creatures down.

6th level

Blackstone Hammer: Target weapon petrifies those it strikes.

Inconstant Location: Make swift instantaneous moves in combat.

Mind over Energy: Gain brief immunity to chosen energy type.

Rage of the Remorhaz: Your body becomes searing hot, damaging those who touch you.

Stygian Touch: Your touch bestows negative levels and transfers life force to you.

Races