Spell List

SAVANT SPELLS

1ST-LEVEL ARCANE SAVANT SPELLS
Source Spell Name Brief Description
Core Alarm: Wards an area for 2 hours/level.
Core Comprehend Languages: You understand all spoken and written languages.
Core Detect Secret Doors: Reveals hidden doors within 60 ft.
Core Detect Undead: Reveals undead within 60 ft.
Core Disguise Self: Changes your appearance.
Core Erase: Mundane or magical writing vanishes.
Core Expeditious Retreat: Your speed increases by 30 ft.
Core Feather Fall: Objects or creatures fall slowly.
Core Grease: Makes 10-ft. square or one object slippery.
Core Hold Portal: Holds door shut.
Core Identify: Determines properties of magic item.
Core Jump: Subject gets bonus on Jump checks.
Core Mount: Summons riding horse for 2 hours/level.
Core Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Core True Strike: +20 on your next attack roll.
Core Unseen Servant: Invisible force obeys your commands.
2ND-LEVEL ARCANE SAVANT SPELLS
Source Spell Name Brief Description
Core Alter Self: Assume form of a similar creature.
Core Arcane Lock: Magically locks a portal or chest.
Core Darkvision: See 60 ft. in total darkness.
Core detect thoughts: allows "listening" to surface thoughts.
Core False Life: Gain 1d10 temporary hp +1/level (max +10).
Core Glitterdust: Blinds creatures, outlines invisible creatures.
Core Knock: Opens locked or magically sealed door.
Core Levitate: Subject moves up and down at your direction.
Core Locate Object: Senses direction toward object (specific or type).
Core Melf's Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Core See Invisibility: Reveals invisible creatures or objects.
Core Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Core Whispering Wind: Sends a short message 1 mile/level.
3RD-LEVEL ARCANE SAVANT SPELLS
Source Spell Name Brief Description
Core Arcane Sight: Magical auras become visible to you.
Core Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Core Flame Arrow: Arrows deal +1d6 fire damage.
Core Illusory Script: Only intended reader can decipher.
Core Phantom Steed: Magic horse appears for 1 hour/level.
Core Secret Page: Changes one page to hide its real content.
Core Sepia Snake Sigil: Creates text symbol that immobilizes reader.
Core Shrink Item: Object shrinks to one-sixteenth size.
Core Sleet Storm: Hampers vision and movement.
Core Tongues: Speak any language.
4TH-LEVEL ARCANE SAVANT SPELLS
Source Spell Name Brief Description
Core Arcane Eye: Invisible floating eye moves 30 ft./round.
Core Detect Scrying: Alerts you of magical eavesdropping.
Core Dimension Door: Teleports you a short distance.
Core Dimensional Anchor: Bars extradimensional movement.
Core Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Core Locate Creature: Indicates direction to familiar creature.
Core Minor Creation: Creates one cloth or wood object.
Core Mnemonic Enhancer: Prepares extra spells or retains one just cast.
Core Remove Curse: Frees object or person from curse.
Core Scrying: Spies on subject from a distance.
1ST-LEVEL DIVINE SAVANT SPELLS
Source Spell Name Brief Description
Core Bane: Enemies take -1 on attack rolls and saves against fear.
Core Bless: Allies gain +1 on attack rolls and saves against fear.
Core Comprehend Languages: You understand all spoken and written languages.
Core Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Core Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.
Core Endure Elements: Exist comfortably in hot or cold environments.
Core Entropic Shield: Ranged attacks against you have 20% miss chance.
Core Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Core Sanctuary: Opponents can't attack you, and you can't attack.
Core Shield of Faith: Aura grants +2 or higher deflection bonus.
2ND-LEVEL DIVINE SAVANT SPELLS
Source Spell Name Brief Description
Core Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
Core Augury: Learns whether an action will be good or bad.
Core Calm Emotions: Calms creatures, negating emotion effects.
Core Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Core Gentle Repose: Preserves one corpse.
Core Make Whole: Repairs an object.
Core Shield Other: You take half of subject's damage.
Core Zone of Truth: Subjects within range cannot lie.
3RD-LEVEL DIVINE SAVANT SPELLS
Source Spell Name Brief Description
Core Create Food and Water: Feeds three humans (or one horse)/level.
Core Helping Hand: Ghostly hand leads subject to you.
Core Invisibility Purge: Dispels invisibility within 5 ft./level.
Core Locate Object: Senses direction toward object (specific or type).
Core Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
Core Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Core Speak with Dead: Corpse answers one question/two levels.
Core Water Breathing: Subjects can breathe underwater.
4TH-LEVEL DIVINE SAVANT SPELLS
Source Spell Name Brief Description
Core Discern Lies: Reveals deliberate falsehoods.
Core Divination: Provides useful advice for specific proposed actions.
Core Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Core Freedom of Movement: Subject moves normally despite impediments.
Core Sending: Delivers short message anywhere, instantly.
Core Tongues: Speak any language.