Spell List

NIGHTSTALKER SPELLS

0TH-LEVEL NIGHTSTALKER SPELLS
Source Spell Name Brief Description
Core Cure Minor Wounds: Cures 1 point of damage.
Core Detect Magic: Detects spells and magic items within 60 ft.
Core Disrupt Undead: Deals 1d6 damage to one undead.
Core Ghost Sound: Figment sounds.
Core Inflict Minor Wounds: Touch attack, 1 point of damage.
Core Mage Hand: 5-pound telekinesis.
Core Touch of Fatigue: Touch attack fatigues target.
1ST-LEVEL NIGHTSTALKER SPELLS
Source Spell Name Brief Description
Core Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Core Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Core Comprehend Languages: You understand all spoken and written languages.
Core Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Core Darkness: 20-ft. radius of supernatural shadow.
Core Deathwatch: Reveals how near death subjects within 30 ft. are.
Core Detect Secret Doors: Reveals hidden doors within 60 ft.
Core Detect Undead: Reveals undead within 60 ft.
Core Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Core Hide from Undead: Undead can’t perceive one subject/level.
Core Identify: Determines properties of magic item.
Core Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
Core Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Core Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Core Unseen Servant: Invisible force obeys your commands.
2ND-LEVEL NIGHTSTALKER SPELLS
Source Spell Name Brief Description
Core Augury: Learns whether an action will be good or bad.
Core Calm Emotions: Calms creatures, negating emotion effects.
Core Command Undead: Undead creature obeys your commands.
Core Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Core Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Core Detect Thoughts: Allows “listening” to surface thoughts.
Core False Life: Gain 1d10 temporary hp +1/level (max +10).
Core Gentle Repose: Preserves one corpse.
Core Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Core Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Core Lesser Restoration: Dispels magical ability penalty or repairs 1d4 ability damage.
Core Scare: Panics creatures of less than 6 HD.
Core See Invisibility: Reveals invisible creatures or objects.
Core Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
3RD-LEVEL NIGHTSTALKER SPELLS
Source Spell Name Brief Description
Core Animate Dead: Creates undead skeletons and zombies.
Core Arcane Sight: Magical auras become visible to you.
Core Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Core Daylight: 60-ft. radius of bright light.
Core Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Core Halt Undead: Immobilizes undead for 1 round/level.
Core Helping Hand: Ghostly hand leads subject to you.
Core Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Core Locate Object: Senses direction toward object (specific or type).
Core Ray of Exhaustion: Ray makes subject exhausted.
Core Searing Light: Ray deals 1d8/two levels damage, more against undead.
Core Speak with Dead: Corpse answers one question/two levels.
Core Tongues: Speak any language.
Core Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
4TH-LEVEL NIGHTSTALKER SPELLS
Source Spell Name Brief Description
Core Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Core Break Enchantment: Frees subjects from Enchantments, alterations, curses, and petrification.
Core Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Core Death Ward: Grants immunity to death spells and negative energy effects.
Core Detect Scrying: Alerts you of magical eavesdropping.
Core Discern Lies: Reveals deliberate falsehoods.
Core Dismissal: Forces a creature to return to native plane.
Core Enervation: Subject gains 1d4 negative levels.
Core Fear: Subjects within cone flee for 1 round/level.
Core Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Core Locate Creature: Indicates direction to familiar creature.
Core Remove Curse: Frees object or person from curse.
Core Restoration: Restores level and ability score drains.
5TH-LEVEL NIGHTSTALKER SPELLS
Source Spell Name Brief Description
Core Atonement: Removes burden of misdeeds from subject.
Core Blight: Withers one plant or deals 1d6/level damage to plant creature.
Core Commune: Deity answers one yes-or-no question/level.
Core Mass Cure Light Wounds: Cures 1d8 damage +1/level for many creatures.
Core Mass Inflict Light Wounds: Deals 1d8 damage +1/level to many creatures.
Core Raise Dead: Restores life to subject who died as long as one day/level ago.
Core Rary's Telepathic Bond: Link lets allies communicate.
Core Slay Living: Touch attack kills subject.
Core Telekinesis: Moves object, attacks creature, or hurls object or creature.
Core True Seeing: Lets you see all things as they really are.
Core Waves of Fatigue: Several targets become fatigued.
6TH-LEVEL NIGHTSTALKER SPELLS
Source Spell Name Brief Description
Core Banishment: Banishes 2 HD/level of extraplanar creatures.
Core Circle of Death: Kills 1d4/level HD of creatures.
Core Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Core Find the Path: Shows most direct way to a location.
Core Greater Restoration: As restoration, plus restores all levels and ability scores.
Core Harm: Deals 10 points/level damage to target.
Core Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Core Mass Cure Moderate Wounds: Cures 2d8 damage +1/level for many creatures.
Core Mass Inflict Moderate Wounds: Deals 2d8 damage +1/level to many creatures.
Core Spirit Walk: Separates the caster's spirit from his body, allowing it to travel anywhere.
Core Undeath to Death: Destroys 1d4/level HD of undead (max 20d4).