Spell List

HEALER SPELLS

0TH-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Create water: Creates 2 gallons/level of pure water.
Core Cure minor wounds: Cures 1 point of damage.
Core Deathwatch: Reveals how near death subjects within 30 ft. are.
Core Detect magic: Detects spells and magic items within 60 ft.
Core Detect poison: Detects poison in one creature or object.
Core Light: Object shines like a torch.
Core Mending: Makes minor repairs on an object.
Core Purify food and drink: Purifies 1 cu. ft./level of food or water.
Core Read magic: Read scrolls and spellbooks.
1ST-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Bless water: Makes holy water.
Core Cure light wounds: Cures 1d8 damage +1/level (max +5).
Core Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Core Protection from evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Core Remove fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Core Remove paralysis: Frees one or more creatures from paralysis or slow effect.
Core Sanctuary: Opponents can’t attack you, and you can’t attack.
Core Speak with animals: You can communicate with animals.
2ND-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Calm emotions: Calms creatures, negating emotion effects.
Core Cure moderate wounds: Cures 2d8 damage +1/level (max +10).
Core Delay poison: Stops poison from harming subject for 1 hour/level.
Core Gentle repose: Preserves one corpse.
Core Remove blindness/deafness: Cures normal or magical conditions.
Core Remove disease: Cures all diseases affecting subject.
Core Lesser restoration: Dispels magical ability penalty or repairs 1d4 ability damage.
3RD-LEVEL HEALER SPELLS
Source Spell Name Brief Description
MH Close wounds: Cure 2d4 damage, even on another’s turn (swift).
Core Create food and water: Feeds three humans (or one horse)/level.
Core Cure serious wounds: Cures 3d8 damage +1/level (max +15).
Core Neutralize poison: Immunizes subject against poison, detoxifies venom in or on subject.
Core Remove curse: Frees object or person from curse.
Core Restoration: Restores level and ability score drains.
Core Status: Monitors condition, position of allies.
4TH-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Cure critical wounds: Cures 4d8 damage +1/level (max +20).
Core Death ward: Grants immunity to death spells and negative energy effects.
Core Freedom of movement: Subject moves normally despite impediments.
Core Mass cure light wounds: Cures 1d8 damage +1/level for many creatures.
MH Panacea: Removes most afflictions.
5TH-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Atonement: Removes burden of misdeeds from subject.
Core Break enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Core Mass cure moderate wounds: Cures 2d8 damage +1/level for many creatures.
Core Raise dead: Restores life to subject who died as long as one day/level ago.
MH Revivify: Restore recently dead to life with no level loss.
Core Stone to flesh: Restores petrified creature.
Core True seeing: Lets you see all things as they really are.
6TH-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Greater restoration: As restoration, plus restores all levels and ability scores.
Core Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Core Heroes’ feast: Food for one creature/level cures and grants combat bonuses.
Core Mass cure serious wounds: Cures 3d8 damage +1/level for many creatures.
Core Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
7TH-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Mass cure critical wounds: Cures 4d8 damage +1/level for many creatures.
Core Repulsion: Creatures can’t approach you.
Core Resurrection: Fully restore dead subject.
8TH-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Discern location: Reveals exact location of creature or object.
Core Holy aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Core Mass heal: As heal, but with several subjects.
9TH-LEVEL HEALER SPELLS
Source Spell Name Brief Description
Core Foresight: “Sixth sense” warns of impending danger.
Core Gate: Connects two planes for travel or summoning.
Core True resurrection: As resurrection, plus remains aren’t needed.