Prestige Classes

INCANTIFIER

Incantifiers survive by hoarding magic, both to increase their arcane power and to perpetuate their unnatural lives. While no longer living in a natural sense, neither are incanifiers quite dead. Their natural processes - no longer powered by air, food, and blood - are driven by raw magic. As such, magic now fuels not just their ambitions but their continued existences. Yet, while magic serves as a necessity to their very survival, so too do incantifiers gain magical defenses few mortal magic-users could ever hope to possess.

Hit Die: d4.

Requirements

To qualify to become an incantifier, a character must fulfill all of the following criteria.

Alignment: Any nongood.

Skills: Knowledge (arcana) 14 ranks, Spellcraft 14 ranks.

Spellcasting: Ability to cast 6th-level arcane spells.

Special: The potential incantifier most complete a ritual taught by an existing incantifier. The ritual costs 120,000 gp and 4,800 XP and takes seven consecutive days.

Class Skills

The incantifier's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.


Table: The Incantifier

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spellcasting
1st +0 +0 +0 +2 Arcane body, spell eater I, spell resistance +1 level of existing arcane class
2nd +1 +0 +0 +3 Metamagic feat
3rd +2 +1 +1 +3 Spell leech I, spell eater II +1 level of existing arcane class
4th +2 +1 +1 +4 Metamagic feat
5th +2 +1 +1 +4 Spell leech II +1 level of existing arcane class
Class Features

All of the following are class features of the incantifier prestige class.

Weapon and Armor Proficiency: Incantifiers gain no proficiency with weapons or armor.

Arcane Body (Ex): An incantifier's body ceases to function as most living creatures' do, coursing with unbridled magical energies. While he is not undead, elements of his existence are fundamentally warped by the arcane energies he relies upon to sustain him.

An incantifier does not heal naturally, nor can he be healed through normal magical means. Only through draining magic using his spell eater or spell leech ability can an incantifier replenish his physical health. However, an incantifier no longer has any need to eat, drink, or sleep and does not take penalties from neglecting these need. In addition, an incantifier no longer takes any negative effects from aging and has no maximum age.

Spell Eater I (Su): An incantifier depends on magic to live and must absorb arcane magic to heal. If an arcane spell or spell-like ability does not beat an incantifier's spell resistance, the incantifier absorbs the magic and heals 1d4 hit points per spell level. Spells that ignore or overcome the incantifier's spell resistance affect him as normal. The incantifier decides whether or not his spell resistance affects spells he casts on himself, either benefiting from the spell or healing as he chooses.

When a spell is negated by the incantifier's spell resistance, he may choose to use either the spell eater or spell leech ability, but not both.

Spell Resistance (Su): An incantifier gains spell resistance equal to 20 + his incantifier level. This spell resistance supersedes any other spell resistance, including from race, items, or spells.

Metamagic Feats: At 2nd and 4th level, the incantifier may choose a metamagic feat as a bonus feat.

Spell Leech I (Su): At 3rd level, an incantifier can channel absorbed arcane energy back into his own magic. If an arcane spell or spell-like ability does not beat the incantifier's spell resistance, the incantifier regains a spell of the absorbed spell's level that he has already cast that day or regains a used spell slot of the appropriate level. If the incantifier has his full compliment of spells, and thus has no cast spells or used spell slots, he cannot benefit from this ability. For example, if a wizard incantifier's spell resistance negates a lightning bolt, he can restore a single 1st-, 2nd-, or 3rd-level spell he had previously cast, regaining it as if he had never cast it.

When a spell is negated by the incantifier's spell resistance, he may choose to use either the spell eater or spell leech ability, not both.

Spell Eater II (Su): At 3rd level, the incantifier can heal himself using arcane magic drained from single-use or charged magic items. This ability requires a full-round action and can only be used on an item the incantifier is holding. Using spell eater on a potion or scroll destroys the item but heals 1d4 hit points per spell level of the item destroyed. Using this ability on a charged magic item drains 5 charges and heals the incantifier of 1d4 hit points per spell level of the highest-level spell the item possesses. The incantifier cannot be healed more than his maximum number of hit points. This ability has no effect on multiple-use items without charges, like magic weapons, armor, or rings.

Spell Leech II (Su): At 5th level, an incantifier can siphon charges from a staff or wand to regain spells he has already cast. This ability requires a full-round action and can only be used on an item the incantifier is holding. Using this ability drains 5 charges from the magic item and replaces a cast spell equal to or less than the highest-level spell the staff or wand holds. Upon draining these charges, the incantifier regains any spell of up to the affected spell's level that he has already cast that day or regains a used spell slot of up to the appropriate level. For example, a wizard who has cast his only fly spell for the day (a 3rd-level spell) may drain 5 charges from his wand of fireballs (another 3rd-level spell) to regain fly or any lower-level spell he has cast.