Prestige Classes

MYSTIC THEURGE


Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once, simultaneously mastering spells common to clerics and wizards.

Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell in the Player’s Handbook. While a mystic theurge doesn’t have the uninterrupted spell advancement that a cleric, wizard, or sorcerer has, he makes up for this with versatility. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.

Because a mystic theurge casts both arcane and divine spells, all members of this class are multiclass spellcasters. Cleric/sorcerers and cleric/wizards are the most common mystic theurges, with druid/sorcerers more rare and druid/wizards almost unheard of.

Mystic theurges tend to be fascinated with magic in whatever form it takes. They’re always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity’s agenda.

Hit Die: d4.

Requirements

To qualify to become a mystic theurge, a character must fulfill all the following criteria.

Skills: Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks.

Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

Class Skills

The mystic theurge’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana/religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.


Table: The Mystic Theurge

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Spells per Day
1st +0 +0 +0 +2 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
2nd +1 +0 +0 +3 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
3rd +1 +1 +1 +3 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
4th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
5th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
6th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
7th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
8th +4 +2 +2 +6 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
9th +4 +3 +3 +6 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
10th +5 +3 +3 +7 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
Class Features

All of the following are features of the mystic theurge prestige class.

Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.

Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.

If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.